Tom Chiu - Technical Designer/Level Designer
fpstom@gmail.com / 901.857.6610
Tom Chiu - Love Me
 

 

Overview: Love Me is a 2.5d puzzle platformer filled with action and humor. The game is developed by 14 developers over a period of 6 months. I served on the team as a game designer and a scripter. I created the 2.5d volume-based camera system and also the design toolkit. I worked with the art, design, and programming team to bring the game vision to life.

Core Gameplay: Kill enemies to turn them into puzzle-solving tools

Role: Game Designer / Scripter

Responsibilities:

  • Game design direction
  • GDD documentation
  • Balance the game
  • Program the camera system
  • Program the design toolkit
  • Present milestones to producers
  • Prototype mechanics

Team Size: 14 developers

Development Time: 24 weeks (12 hrs/week)

 

Tom Chiu - Love Me - Images
 
Tom Chiu - Love Me Tom Chiu - Love Me Tom Chiu - Love Me
 
 
 
Tom Chiu - Spire
 

 

Overview: Spire is a technology tree based 3d tower defense game demo with one level, developed by 3 designers, 3 artists, and 1 programmer. The game showcases my abilities as a scripter and a game designer. I oversaw and participated in the designing of the space station level and also programmed the wheel menu, the buy system, and the camera system.

Core Gameplay: Construct defensive towers imbued with future technology

Role: Game Designer / Scripter

Responsibilities:

  • Game design direction
  • GDD documentation
  • Program the tech demo
  • Design and script the user interface
  • Program the camera system
  • Program the wheel menu
  • Present milestones to producers
  • Ship docking cinematics

Team Size: 7 developers

Development Time: 10 weeks (15 hrs/week)

 

Tom Chiu - Spire - Images
 
Tom Chiu - Spire Tom Chiu - Spire Tom Chiu - Spire
 
 
 
Tom Chiu - Mostly Harmless
 

 

Overview: Mostly Harmless is a 2d puzzle platformer created by two designers, one programmer, and one artist using Torque X. I worked on the project as a level designer. I designed and constructed five levels of varying themes for a total of 30 minutes of gameplay as well as programmed three enemy behaviors, the HUD, the camera system, the menu system, and a stat-tracker. The gallery shows three of the five levels I built.

Core Gameplay: Drop various types of blocks to help little aliens survive

Role: Level Designer / Programmer

Responsibilities:

  • Concept and prototype
  • LDD documentation
  • Design and build five levels
  • Program the tech demo
  • Design and script the user interface
  • Program the block dropper mechanic
  • Program three enemy behaviors
  • Present milestones to producers

Team Size: 4 developers

Development Time: 8 weeks (15 hrs/week)

 

Tom Chiu - Mostly Harmless - Images
 
Tom Chiu - Mostly Harmless Tom Chiu - Mostly Harmless Tom Chiu - Mostly Harmless